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Logical journey of the zoombinis bridge
Logical journey of the zoombinis bridge









These include colours, shapes and symbols. Titanic Tattooed Toads also involves looking for patterns - you must find a row of lily pads that form a path across the river and choose a toad with the matching tattoo for a Zoombini to ride on. The first puzzle in Who’s Bayou is Captain Cajun's Ferry, which revolves around looking for patterns and making matches, as only Zoombinis who share a feature in common with the one sitting beside them are allowed to sit on the boat. Going north leads to Who’s Bayou whilst going east leads to Deep Dark Forest. The path splits into two at this point as the Zoombinis reach a campsite - these are rest areas where you can store Zoombinis and is also where Zoombinis who are knocked out of the later levels will end up, instead of going back to Zoombini Isle. For example, he may dislike mushrooms but ask for more toppings if you only add cheese and pepperoni. Pizza Pass is my favourite puzzle and the one that seems to be the most recognisable amongst players - you must make a pizza for Arno the Omnivorous (and in later levels his two friends) - but he dislikes certain toppings. Stone Cold Caves is very similar but instead includes 4 different paths instead of 2, this time guarded by a group of stone gargoyles who will only allow certain features of Zoombinis to pass into their cave.

logical journey of the zoombinis bridge

For example, the top cliff may sneeze at Zoombinis with red noses, while the bottom cliff may sneeze at Zoombinis wearing shoes.

logical journey of the zoombinis bridge

The Allergic Cliffs involves figuring out which Zoombini feature the sneezing cliffs are allergic to and working out which of the two bridges is safe to cross. The puzzles are as follows The Big, The Bad and the Hungry section is comprised of The Allergic Cliffs, Stone Cold Caves and Pizza Pass. Increased difficulty will add more obstacles, dud answers or red herrings, more factors to consider when making a choice or less chances to fail. Once a player successfully guides a group of 16 Zoombinis through a section of 3 puzzles without losing any, the difficulty will gradually increase. There are a total of 16 different puzzles all together and each one can be attempted on one of four difficulty levels. Some require taking into account the Zoombinis features, finding patterns and matching shapes while others require problem solving, spatial awareness and strategy. The gameplay of Zoombinis revolves around completing puzzles, which are logic or mathematical based. Combining different features allows for the creation of 625 unique Zoombini characters. At the start of the game, you create your own group of 16 Zoombinis who are differentiated by having different hairstyles, different shaped eyes or glasses, different colours of nose and different types of feet - from sneakers to springs or propeller fans. Hoping to find prosperity elsewhere, a group of 16 escape on a boat in search of a new land to call home. The updated versions also included in-game achievements and the Steam release includes Steam Trading Cards and badges.Īt the beginning of the game, Zoombini Isle is taken over by the evil Bloats and the Zoombinis are forced to become slaves.

logical journey of the zoombinis bridge

It also altered progression to higher difficulties, making you perfect an area 3 times instead of just once before the difficulty would increase. These newer versions retained the originals’ music, sound effects and narration but incorporated updated graphics and smoother controls.

Logical journey of the zoombinis bridge windows#

Zoombinis was later ported to Windows XP as Zoombinis Logical Journey in 2001 and finally released on Steam in 2015. I don’t even like Mars Bars, but I can always boast that achievement. One day, our year 5 teacher offered a Mars Bar as a prize to whoever could beat the Pizza Pass level on very very hard difficulty - and I won it. I have fond memories playing this original version in the computer room at primary school - if we finished our assigned work and had time left until break, we were allowed to play one of the many educational games installed - and the vast majority of us always opted for Zoombinis. The Logical Journey of the Zoombinis was a 1996 educational CD-rom released by Brøderbund for Windows 95 operating systems.









Logical journey of the zoombinis bridge